Delighted that the opportunity to present my virtual reality game amused a large audience as my final project for the VR4 class. I designed and sculpted a new magical underwater tree called the Life Tree, with intricate details and colors to make the game more visually attractive. As a 2000s child, I was always obsessed with the cartoon Nemo, so this sweet childhood memory encouraged me to create a short new story that happens in the ocean, in which every player can navigate through the water to save a creature that can make the Life Tree powerful again. When players finished the game, they were all astonished by it. This final interactive VR exhibition paved the way to push my creative boundaries and also involved more people in my art.
For the first time, I was able to offer a new way for people to connect with art and their cultural heritage. As a multimedia student, I wanted to expand my CGI skills and build a deeper connection with my audience. So, I chose and sculpted four ancient characters from Persian mythology, namely: Lamassu, Shirdal, Simurgh, and Manticore. After successfully developing visual designs for each character, I utilized the Unity engine to create an AR mobile application that enables users to meet these multi-dimensional creatures.
This illustrated AR book is more than just a collection of ancient stories; it is an immersive augmented reality experience that serves as a bridge between mythical creatures and cutting-edge technology. In this project, I sculpted four mythical creatures: the Lamassu, Shirdal, Simurgh, and Manticore, which are rooted in ancient Persia, with dynamic poses that invite you to explore and witness each one through your mobile or tablet device. The goal of this book is to preserve and appreciate cultural heritage while presenting it through a modern lens, to engage the younger generation and global audiences.